IMPLEMENTASI METODE DESIGN THINGKING DALAM PERANCANGAN UI/UX PADA WEBSITE SIKATAMA UNIVERSITAS ISLAM NEGERI (UIN) RADEN FATAH PALEMBANG
DOI:
https://doi.org/10.69714/4qn55j80Keywords:
Design Thinking, UI/UX, SIKATAMA, Student ID Information System, Digital ID, User Experience, Prototyping, UIN Raden Fatah PalembangAbstract
This study discusses the implementation of the Design Thinking method in the UI/UX design of the SIKATAMA (Student ID Information System) website at UIN Raden Fatah Palembang, aimed at addressing issues such as the difficulty in accessing physical Student ID Cards (KTM), concerns about personal data security, and the non-intuitive interfaces of other campus systems. SIKATAMA is a platform that facilitates the creation and management of digital KTM, serving as the official identity for students within the campus environment. The Design Thinking method was chosen for its user-centered approach, with the goal of improving the user experience and ease of website use, allowing students to access KTM-related information more conveniently. This study follows the five stages of Design Thinking: empathize, define, ideate, prototype, and test. The results of this research are expected to deliver a more intuitive interface and enhance student interaction and ease of use in managing KTM services digitally through the SIKATAMA website.
References
Syukur, M. R., Muhammad, D., Chairuddin, C., & Herwanto, P. (2024). Penerapan Metode Design Thinking dalam Perancangan UI/UX pada Aplikasi Pintebs Kursus Online Bisnis dan Teknologi. VISA: Journal of Vision and Ideas, 4(3), 2438-2447.
Hawari, H., Musnansyah, A., & Al Anshary, F. M. (2023). Perancangan Ulang UI/UX Website Pengolahan Sampah Menggunakan Metode Design Thinking (Startup XYZ). JATISI (Jurnal Teknik Informatika dan Sistem Informasi), 10(1), 432-446.
Prabowo, L. B., Al Anshary, F. M., & Adi, T. N. (2023). Perancangan Antarmuka Pengguna dan Front End pada Platform Setanam dengan Penerapan Brand Design Menggunakan Metode Design Thinking. eProceedings of Engineering, 10(3).
Ramadhani, P. N. U., Wijoyo, S. H., & Prakoso, B. S. (2022). Perancangan User Experience Aplikasi Crowdfunding Pariwisata Desa menggunakan Metode Design Thinking (Studi Kasus: Pariwisata Desa Jembul Kabupaten Mojokerto). Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 6(1), 323-332.
Pratama, M. A. D., Ramadhan, Y. R., & Hermanto, T. I. (2022). Rancangan UI/UX Design Aplikasi Pembelajaran Bahasa Jepang Pada Sekolah Menengah Atas Menggunakan Metode Design Thinking. JURIKOM (Jurnal Riset Komputer), 9 (4), 980.
Adha, I. A., Voutama, A., & Ridha, A. A. (2023). Perancangan UI/UX Aplikasi Ogan Lopian DISKOMINFO Purwakarta Menggunakan Metode Design Thinking. JOISIE (Journal Of Information Systems And Informatics Engineering), 7(1), 55-70.
Ui, P. Perancangan UI/UX Pada Website Rumah Tahfidz Akhwat Menggunakan Metode Design Thinking UI/UX Design on RTA Websites Using the Design Thinking Method (Case Study: Rumah Tahfidz Akhwat Raudhatul Jannah). vol, 12, 96-105.
Narizki, M. J., Widyanto, R. A., & Prabowo, N. A. (2023). Perancangan UI/UX Sistem Penerimaan Mahasiswa Baru Berbasis Perangkat Mobile dengan Metode Design Thinking. Journal of Information System Research (JOSH), 4(4), 1127-1135.
Sitorus, H. R., Ibrahim, A., Utama, Y., & Novianti, H. (2024). Perancangan Prototype UI/UX Website Softcoffee Dengan Penerapan Metode Design Thinking. KLIK: Kajian Ilmiah Informatika dan Komputer, 4(6), 2744-2753
Haryanto, G. D. P., Ridha, A. A., & Ridwan, T. (2023). PERANCANGAN UI/UX SIM DAN MONITORING TUGAS AKHIR MENGGUNAKAN METODE DESIGN THINKING. JATI (Jurnal Mahasiswa Teknik Informatika), 7(2), 1287-1294.








