Journal Title: Jurnal Riset Teknik Komputer Initials: JURTIKOM Frequency: Maret, Juni, September dan Desember Print ISSN: 3047-3233 Online ISSN: 3047-9819 Editor in Chief: Zaenal Mustofa, S. Kom., M. Kom DOI: 10.69714 Publisher: CV. Denasya Smart publihser Jurnal Riset Teknik Komputer (JURTIKOM), E-ISSN:3047-9819 (Online) dan P-ISSN: 3047-3233 (Cetak). Jurnal JURTIKOM diterbitkan Denasya Smart Publisher, terbit setahun Empat kali (Maret, Juni, September dan Desember) menerapkan proses peer-review dalam memilih artikel berkualitas berdasarkan penelitian ilmiah dan teoritis. JURTIKOM diterbitkan untuk mengembangkan dan memperkaya diskusi ilmiah bagi para sarjana dan penulis yang menaruh minat pada isu-isu Teknologi dan penerapannya. Redaksi menerima artikel berbasis teori dan penelitian. Cakupan keilmuan Jurnal ini mengenai penelitian Ilmu Komputer, Teknik Komputer, Teknik elektro, Teknik Mesin, Teknik Industri, Teknik Sipil, Rekayasa Sistem, Teknik Informatika, Teknologi Informasi, Manajemen Informatika, Sistem Komputer dan Sistem Informasi.
PERANCANGAN SISTEM INFORMASI PEMELIHARAAN ROW (RIGHT OF WAY) PADA JARINGAN DISTRIBUSI DI PT. PLN ULP AMPERA
The development of information technology encourages various institutions to carry out digital transformation, including in the electricity sector. PT PLN (Persero) Unit Layanan Pelanggan (ULP) Ampera has the responsibility to maintain the reliability of electricity distribution, one of which is through the maintenance of the Right of Way (ROW). However, the ROW maintenance process is still carried out manually, starting from recording work locations, monitoring field activities, to reporting work results. This condition causes data management to be less effective, time-consuming, and prone to recording errors. This study aims to design a web-based ROW maintenance information system to support monitoring, recording, and reporting processes in a more structured and integrated manner. The system design is carried out by utilizing Figma as a collaborative design tool to produce a user-friendly interface and to involve users in the development process. The software development method used is the waterfall method, which includes the stages of requirements analysis, system design, implementation, and testing. The results of this study are in the form of a ROW maintenance information system design that is able to integrate maintenance data into a centralized platform. This system is expected to improve the effectiveness of data management, accelerate decision-making processes, and support the reliability of electricity distribution networks at PT PLN ULP Ampera. In addition, this research provides practical experience for students in applying information system knowledge to real-world problems in the workplace.
Copyright (c) 2026 Jurnal Riset Teknik Komputer https://creativecommons.org/licenses/by-sa/4.0
PENGEMBANGAN WEBSITE COMPANY PROFILE KOPERASI KARYA BERSAMA MEPI (KKBM) SEBAGAI MEDIA INFORMASI DIGITAL BERBASIS WEB
The advancement of digital technology encourages organizations to have representative online information media. Koperasi Karya Bersama MEPI (KKBM) as an economic institution does not yet have an official website, so information regarding its profile, activities, and services is still conveyed manually. This study aims to develop a web-based company profile website using the Laravel framework with the Rapid Application Development (RAD) method. The research results include a website featuring profile pages, announcements, documentation, member data, as well as admin and member login systems. This website is expected to serve as a transparent, professional digital information medium that supports the digitization of the cooperative. Functional testing shows that all features work properly and meet user needs. This company profile website contributes significantly to enhancing KKBM's digital image and communication effectiveness.
PENERIMAAN PLATFORM QUIZIZZ DALAM PEMBELAJARAN INFORMATIKA: INTEGRASI TECHNOLOGY ACCEPTANCE MODEL (TAM) DAN INTRINSIC MOTIVATION INVENTORY (IMI) PADA SMPN 3 SUSUKAN BANJARNEGARA
The use of technology in education has rapidly developed, particularly in assessment methods. This study aims to analyze the acceptance of Quizizz in learning by applying the Technology Acceptance Model (TAM) and the Intrinsic Motivation Inventory (IMI) approaches. Data were collected from 222 respondents at SMPN 3 Susukan who actively used Quizizz and were analyzed using the Partial Least Squares Structural Equation Modeling (PLS-SEM) method. The analysis results show that in the TAM model, Attitude Toward Using (AM) had the strongest influence on Behavioral Intention (BI) (β = 0.744; p < 0.001), while Self-Efficacy (SE) and Technology Facilitating Conditions (TF) significantly influenced Perceived Ease of Use (PEU). However, Perceived Usefulness (PU) and PEU did not have a significant effect on BI. Meanwhile, the IMI model showed that intrinsic motivation has not formed a strong structural pattern in explaining technology acceptance. The study concludes that cognitive-perceptual factors are more dominant than affective-motivational factors in influencing acceptance.
ANALISIS KUALITAS APLIKASI MOBILE ANDROID TIKTOK MENGGUNAKAN METODE MCCALL
Software quality is a crucial aspect in mobile application development, particularly for social media applications with high user interaction and intensive usage. TikTok, as one of the most widely used short-video-based social media applications, requires optimal operational quality to ensure a satisfactory user experience. This study evaluates the quality of the TikTok Android application using the McCall method, focusing on Product Operation factors. A quantitative approach was employed, with data collected through questionnaires distributed to TikTok users. The analyzed quality factors include correctness, reliability, efficiency, integrity, and usability. Data were analyzed using weighted scoring based on the McCall model to determine the overall quality level. The results indicate that the TikTok Android application is in the good category, with correctness (84.2%) and efficiency (75%) scoring highest. However, reliability (50.4%), integrity (51.8%), and usability (52.6%) were rated fair, indicating areas for improvement. This study provides insights for developers to enhance software quality and serves as a reference for future research on mobile social media application evaluation.
PERANCANGAN UI/UX APLIKASI PEMESANAN TIKET BIRD PARK PALEMBANG BERBASIS WEBSITE
This study aims to design the user interface and user experience (UI/UX) of a web-based ticket booking system for Bird Park Palembang. Currently, the ticket purchasing process is still conducted manually at the ticket counter, which results in long queues, limited access to information, and inefficient services, particularly during weekends and public holidays. In addition, Bird Park does not yet have an official website that provides centralized information regarding ticket prices and operating hours.This research employs a qualitative approach using the Design Thinking method, which consists of five stages: empathize, define, ideate, prototype, and test. Data were collected through direct interviews with Bird Park employees and visitors, field observations of the ticket purchasing process, and documentation of the promotional media used. The empathize stage was carried out to identify user problems and needs, which were then formulated in the define stage. Design solutions were developed during the ideate stage and implemented in the form of a UI/UX website prototype. Furthermore, the test stage involved users to evaluate ease of use, clarity of information, and interface comfort.The results indicate that the proposed UI/UX design is able to improve the efficiency of the ticket booking process and provide a better user experience compared to the manual system. Therefore, the application of the Design Thinking method is effective in producing a UI/UX design that meets user needs and supports improvements in service quality at Bird Park Palembang.
PERENCANAAN STRATEGIS SISTEM INFORMASI PUSAT KESEHATAN PESANTREN BERBASIS TOGAF ADM UNTUK MENDUKUNG TRANSFORMASI DIGITAL
Islamic boarding school health centers play a strategic role in providing healthcare services for students and the surrounding community. However, the patient registration process is still largely conducted manually, leading to various problems such as service delays, data recording errors, and difficulties in managing and tracing patient medical histories. These conditions indicate the need for a system that is able to improve efficiency, accuracy, and overall service quality. This study aims to design an Enterprise Architecture for a web-based patient registration information system integrated with Radio Frequency Identification (RFID) technology using the TOGAF (The Open Group Architecture Framework) with the Architecture Development Method (ADM) approach. The research adopts a qualitative-descriptive method through observation, interviews, and documentation studies to identify system requirements and existing business process problems. The results of this study are presented in the form of an architectural blueprint that includes business architecture, data architecture, application architecture, and technology architecture. The proposed business architecture transforms the registration process from a manual system into a digital one by utilizing RFID cards as an automatic patient identification medium. The data and application architectures are designed to support integrated patient data management, while the technology architecture focuses on the use of a web-based system, a centralized database, and RFID devices as the main operational support. The findings indicate that the implementation of Enterprise Architecture based on TOGAF ADM combined with RFID technology is able to improve the efficiency of the registration process, minimize data entry errors, accelerate service delivery, and enhance the security and availability of patient information. Therefore, the blueprint produced in this study can serve as a strategic reference for the development and implementation of an integrated information system in Islamic boarding school health centers.
PERANCANGAN ARSITEKTUR ENTERPRISE SISTEM INFORMASI DI SMK IBRAHIMY 1 SUKOREJO MENGGUNAKAN KERANGKA KERJA TOGAF ADM
The development of information technology demands that educational institutions have an integrated and efficient information system. SMK Ibrahimy 1 Sukorejo requires an information system enterprise architecture design that can align business and technology needs. This study uses the TOGAF ADM framework as a design method, which includes the preliminary phase, architecture vision, business architecture, information system architecture, technology architecture, and migration planning. The result is an enterprise architecture blueprint that covers business, data, application, and technology aspects. This architecture is expected to improve data management efficiency, accelerate administrative processes, and support digital learning that is adaptive to technological developments. By implementing TOGAF ADM, SMK Ibrahimy 1 Sukorejo can develop a structured and sustainable information system, supporting the institution's vision and mission in the digital era.
PERANCANGAN ARSITEKTUR ENTERPRISE SISTEM INFORMASI PADA LEMBAGA MA DINIYAH PUTRI PONDOK PESANTREN SALAFIYAH SYAFI’IYAH MENGGUNAKAN METODE TOGAF ADM
The development of information technology encourages educational institutions to have an integrated information system to support academic and administrative processes. MA Diniyah Putri, Pondok Pesantren Salafiyah Syafi'iyah still faces the problem of unintegrated data management. This study aims to design an information system enterprise architecture using The Open Group Architecture Framework (TOGAF) through the Architecture Development Method (ADM). Data collection was carried out through observation, interviews, and document analysis. The results of the study produced an enterprise architecture blueprint that includes business, data, application, and technology architecture, as well as a gradual implementation roadmap as a guide for information system development. The application of TOGAF ADM is considered effective in producing a structured and long-term oriented information system design, and has the potential to improve information governance and support digital transformation in the MA Diniyah Putri environment of Pondok Pesantren Salafiyah Syafi'iyah.
Perancangan Arsitektur Enterprice Pada Madrasaah Tahiliyah Menggunakan Metode Togaf ADM
Madrasah Ta’hiliyah Putri, as a faith-based educational institution, requires a structured and integrated management of academic and administrative processes to support the effectiveness of educational services. However, the existing information systems are still partial and not fully aligned with the organizational needs. This study aims to design an enterprise architecture for Madrasah Ta’hiliyah Putri using The Open Group Architecture Framework Architecture Development Method (TOGAF ADM). The research method follows several phases: preliminary, architecture vision, business architecture, information system architecture, technology architecture, and opportunities and solutions. The results of this study produce an enterprise architecture design encompassing business architecture, data architecture, application architecture, and technology architecture aligned with the vision and mission of Madrasah Ta’hiliyah Putri. This design is expected to serve as a guideline for developing an integrated information system, enhancing the efficiency of academic and administrative management, and supporting more precise and sustainable management decision-making.
PEMETAAN TEMATIK PENGEMBANGAN CHATBOT AI MULTIBAHASA: TINJAUAN LITERATUR SISTEMATIS TERHADAP TREN DAN TANTANGAN MASA DEPAN
The rapid development of artificial intelligence (AI), particularly through the emergence of Large Language Models (LLMs), has significantly accelerated the advancement of multilingual chatbots capable of understanding and generating multiple languages in a more natural manner. In the context of globalization and linguistic diversity, this technology plays a crucial role in improving access to information and services across sectors such as education, healthcare, governance, and social communication. This study conducts a Systematic Literature Review (SLR) based on a Grounded Theory Literature Review approach, analyzing 100 articles published between 2018 and 2025 to map research developments, methodological trends, and application focuses in multilingual chatbot research. The analysis follows the stages of open coding, axial coding, and selective coding to identify recurring patterns and core themes in prior studies. The findings reveal a substantial surge in research after 2023, coinciding with increased accessibility to chatbot development enabled by LLMs. This shift has redirected research emphasis from technical engineering toward implementation, evaluation, and user experience. System development methods (62%) and experimental approaches (26%) emerge as the most dominant methodologies, while the most frequently explored domains include education, healthcare, and public services. Multilingual chatbots represent the most extensively studied type, reflecting a transition toward a multilingual-by-default standard. Nevertheless, challenges such as English language bias, underrepresentation of minority languages, and limited cultural sensitivity remain central issues. These findings underscore the importance of strengthening the quality of multilingual corpora and adopting more socio-culturally responsive approaches to develop inclusive and linguistically equitable chatbot systems.
PERANCANGAN ARSITEKTUR ENTERPRISE SISTEM INFORMASI AKADEMIK SMA IBRAHIMY 2 SUKOREJO MENGGUNAKAN METODE TOGAF
The implementation of digital technology in academic activities has become an urgent necessity for educational institutions to improve service quality, enhance information management efficiency, and support accurate decision-making. SMA Ibrahimy 2 Sukorejo faces challenges in the form of fragmented processes, the use of non-integrated applications, and limited infrastructure and data management. This research aims to develop an enterprise architecture blueprint for an integrated Academic Information System using the TOGAF Architecture Development Method (ADM). The research method employed is qualitative–design oriented, with data collected through observation, in-depth interviews, document analysis, and validation through discussions with relevant stakeholders within the school. The design stages follow the ADM framework, including the development of the Architecture Vision, Business Architecture, Application Architecture, Data Architecture, and Technology Architecture, complemented by gap analysis and the formulation of an implementation roadmap. The results indicate that the current academic processes lack adequate integration of data and applications, highlighting the need for an architectural framework to serve as a foundation for digital transformation at the school. The resulting architecture blueprint includes business capability mapping, key academic process flows, a list of integrated applications, a conceptual data model, and a hybrid cloud-based technology infrastructure design. The gap analysis identifies major deficiencies in workflow, information management, and infrastructure, while the implementation roadmap is structured into five stages, ranging from system foundation development to core module implementation, integration, and advanced analytics. Through this blueprint, the school gains strategic and technical guidance for developing a structured, standards-compliant, and sustainable Academic Information System. This architecture blueprint is expected to support improvements in operational efficiency, information transparency, and the quality of educational services, as well as serve as a reference for future research and architectural design in similar educational institutions.
Copyright (c) 2025 Jurnal Riset Teknik Komputer https://creativecommons.org/licenses/by-sa/4.0
PERANCANGAN ARSITEKTUR ENTERPRISE SISTEM INFORMASI AKADEMIK PADA ASRAMA BAHASA MENGGUNAKAN TOGAF
The rapid advancement of information technology requires educational institutions to implement academic management systems that are structured, integrated, and aligned with organizational needs. The Language Dormitory of Pondok Pesantren Salafiyah Syafi’iyah Sukorejo, as a non-formal educational institution, continues to face challenges in academic management, which is predominantly conducted manually, leading to inefficiencies, data duplication, and delays in information delivery. This study aims to design an enterprise architecture for the academic information system at the Language Dormitory using the TOGAF (The Open Group Architecture Framework). The research methodology includes a literature review, field observations, and interviews with relevant stakeholders, which are subsequently analyzed through the TOGAF ADM phases. The results produce an enterprise architecture design encompassing business architecture, application architecture, and data architecture tailored to the academic processes of the language dormitory. The proposed architecture recommends the development of an integrated academic information system to support student registration, learning activities, academic evaluation, and reporting processes. This enterprise architecture design is expected to serve as a strategic guideline for sustainable academic information system development and to enhance the effectiveness and quality of academic services at the Language Dormitory.
EXPLAINABLE AI PADA CHATBOT MODERN : REVIEW ALGORITMA INTERPRETABILITAS UNTUK MENJELASKAN PROSES PENGAMBILAN KEPUTUSAN MODEL
Large Language Models (LLMs) have transformed modern chatbots into systems capable of natural interaction and understanding conversational context across various domains, such as education, healthcare, and customer service. However, this advancement presents a major challenge in the form of a "black box" nature that conceals the model's decision-making logic. This condition hinders user trust, complicates the debugging process, and raises ethical concerns in high-risk domains such as medical diagnosis and financial consulting. Explainable AI (xAI) has emerged as an approach to make AI decision-making processes more transparent and comprehensible to both developers and end-users. This study conducts a systematic review of 103 recent studies (2020-2025) to map xAI techniques applied to modern chatbots. The analysis reveals that technical methods such as attention mechanisms and feature importance analysis dominate xAI implementation, with an emerging trend toward the use of natural language explanations for end-users. The main contributions of this research include identifying the trade-off between model performance and interpretability, the need for standardized evaluation metrics, and the limited ecological validity of research conducted primarily in controlled laboratory settings. This review emphasizes that xAI is a fundamental requirement—not merely an additional feature—for building responsible and trustworthy conversational AI systems. The study also proposes future research directions, namely the development of domain-specific xAI frameworks, cross-cultural studies, and the formulation of robust ethical guidelines to ensure that AI benefits can be achieved without compromising accountability and user autonomy.
PERANCANGAN ARSITEKTUR ENTERPRISE SISTEM INFORMASI AKADEMIK SMK IBRAHIMY 1 SUKOREJO MENGGUNAKAN METODE TOGAF
The growing reliance on information technology in educational management has encouraged institutions to reorganize academic services in a more structured, accurate, and integrated manner. SMK Ibrahimy 1 Sukorejo faces similar challenges, as most academic processes are still carried out partially and are not supported by a standardized information system. This condition leads to data duplication, inefficient workflows, and delays in providing information to stakeholders. This study aims to design an enterprise architecture for the Academic Information System (AIS) that serves as a structured and sustainable guideline for academic system development. A descriptive qualitative approach was employed using the TOGAF framework through the stages of the Architecture Development Method (ADM). Data were collected through interviews, observations, and document analysis within SMK Ibrahimy 1 Sukorejo. The results indicate that the proposed architecture successfully maps academic business processes comprehensively, identifies data and application requirements, and formulates a technology architecture aligned with the school’s operational needs. The resulting architectural blueprint is expected to provide a foundation for developing an integrated and adaptive Academic Information System that supports the enhancement of educational service quality at SMK Ibrahimy 1 Sukorejo.
SISTEM INFORMASI PERHITUNGAN LEMBUR DAN INSENTIF UNTUK MENDUKUNG TRANSPARANSI KOMPENSASI KARYAWAN PADA PT PUPUK SRIWIDJAJA PALEMBANG
The rapid development of information technology requires companies to manage data and business processes effectively, including employee compensation management. PT Pupuk Sriwidjaja Palembang, as a state-owned enterprise with a large number of employees, requires an information system that can support accurate, efficient, and transparent overtime and incentive calculations. The background of this study is the existence of semi-manual processes in the recapitulation and verification of overtime and incentive data, which may lead to errors and delays in payment. The methods used in this internship study include observation, interviews, documentation, and literature review, as well as system analysis using the Rapid Application Development (RAD) method. The results of the discussion indicate that an integrated overtime and incentive calculation information system, connected with attendance, personnel, and financial systems, is able to improve process efficiency, calculation accuracy, and support transparency in employee compensation. However, further system development is still needed to reduce manual processes and enhance real-time information access for employees.
REKOMENDASI PAKET MENU JALA SEAFOOD MENGGGUNAKAN ALGORITMA APRIORI DAN DATA MINING
This study aims to apply data mining to identify customer purchasing patterns and generate menu package recommendations based on sales transaction data from Jala Seafood. The CRISP-DM methodology is employed, consisting of business understanding, data understanding, data preparation, modeling, evaluation, and deployment. The Apriori algorithm is applied using a minimum support of 6% and a minimum confidence of 60% to extract relevant association patterns. The findings identify 11 valid association rules, with the highest lift ratio of 3.6823 for the combination {Kangkung Ongseng, Kerapu Saos Padang, Nasi Putih} → {Es Teh Manis}. These results demonstrate that the Apriori algorithm effectively uncovers hidden purchasing patterns within the sales data. Furthermore, the developed dashboard facilitates visualization of the association patterns and assists the restaurant in designing sustainable and data-driven menu packages. This approach is expected to support increased sales value and provide menu recommendations aligned with customer preferences
PERANCANGAN ARSITEKTUR INTERPRISE TERINTEGRASI MENGGUNNAKAN KERANGKA KERJA TOGAF ADM PADA SMP IBRAHIMY 3 SUKOREJO
The rapid development of information technology requires educational institutions to adopt structured and integrated information systems. SMP Ibrahimy 3 Sukorejo, a pesantren-based junior high school, still relies on many manual operational processes. This study aims to design an enterprise architecture using the TOGAF Architecture Development Method (ADM) to identify the school’s information system requirements. Data were collected through observation, interviews, and document analysis, and then analyzed according to the ADM phases. The results indicate the need for system integration in student admission, attendance, grade processing, and financial administration, supported by a centralized database and improved network infrastructure. The resulting enterprise architecture blueprint serves as a strategic reference for information system development and for enhancing the quality of educational services in pesantren-based schools.
INTEGRASI ALGORITMA NLP UNTUK PENINGKATAN KECERDASAN CHATBOT: KAJIAN LITERATUR DAN ANALISIS PERKEMBANGAN TERKINI
Research on Natural Language Processing (NLP) algorithms in chatbot development has increased significantly, driven by the demand for intelligent human-like conversational interactions. This study aims to map NLP algorithm trends, application domains, and future research directions. The method employed is a systematic literature review of 103 publications published between 2020 and 2025, involving systematic selection processes from duplicate filtering to in-depth evaluation of research methods and results. The analysis shows a dominance of Transformer architectures, such as BERT, ELECTRA, and IndoBERT. Nonetheless, traditional algorithms like LSTM, Naive Bayes, and SVM are still utilized for lightweight computation or comparative purposes. In terms of application domains, most research is concentrated in General, Health, and Education sectors, while Law, Banking, and Human Resources remain under-explored. The findings also indicate a gap between technical development and production-scale implementation, along with a lack of focus on ethics and data protection. In conclusion, future research should focus on chatbot personalization, exploration of new domains, integration of ethical aspects, and the implementation of explainable AI (XAI) to enhance transparency and public trust.
CHATBOT SEBAGAI INOVASI PEMBELAJARAN DIGITAL: SLR TREN GLOBAL DAN NASIONAL 2020–2025
This study analyzes the development of chatbot research in digital education during the 2020–2025 period using a Systematic Literature Review (SLR) approach on 100 publications, consisting of 40 national papers and 60 international papers. The results indicate a significant increase in the number of studies in 2023–2024, coinciding with the widespread adoption of Generative AI technologies such as ChatGPT, Gemini, and Bard. National studies predominantly focus on the development of AI chatbots and tutor chatbots for interactive learning, whereas international studies demonstrate greater diversity by exploring administrative chatbots, gamified chatbots, and Large Language Model based chatbots. Overall, chatbots have been shown to enhance learning motivation, the effectiveness of online learning, academic administrative efficiency, and the development of 21st-century skills. However, challenges remain, including ethical issues, response accuracy, academic integrity, and educators’ readiness to adopt these technologies. The synthesis of findings across studies further reveals that the successful implementation of chatbots is influenced by technological, pedagogical, interaction design, and social dynamics factors. Therefore, this study recommends the development of chatbots based on human-centered AI, the enhancement of digital literacy, and the expansion of research into underexplored domains to support the effective, ethical, and sustainable implementation of chatbots within the digital education ecosystem.
PERANCANGAN ARSITEKTUR ENTERPRISE SISTEM INFORMASI ASRAMA MA’HAD ALY PUTRI MENGGUNAKAN TOGAF ADM
This study aims to design an enterprise architecture for the Ma’had Aly Putri dormitory information system using the TOGAF ADM framework. The qualitative approach was employed to analyze business processes, data, applications, and technology architecture based on actual dormitory management conditions. The results of this study produce a comprehensive enterprise architecture design that integrates business processes, data entities, application modules, and supporting technology. This research highlights the novelty of applying TOGAF ADM in the context of Islamic boarding school dormitory management to support more structured, efficient, and integrated information systems.
PREDIKSI PENERIMAAN MAHASISWA MENGGUNAKAN NEURAL NETWORK BERBASIS RAPIDMINER PADA DATA GRADUATE ADMISSION
This study aims to predict graduate admission outcomes using a Neural Network approach implemented in RapidMiner. The dataset was processed through a series of stages, including data cleaning, normalization, and model training, to ensure optimal learning quality. Model performance was assessed using the Root Mean Square Error (RMSE) metric. The resulting RMSE score of 0.054 indicates a low level of prediction error and demonstrates that the constructed model performs reliably. These findings highlight the potential of Neural Networks as an effective analytical tool for estimating student admission likelihood with higher accuracy and supporting data-driven decision-making in the selection process.
ANALISIS OVERALL EQUIPMENT DAN SIX BIG LOSSES PADA MESIN RUI PACKING DI PT NU
The background of this research is the problem that occurs, namely the large number of downtime on the rui machine at PT. NU. The company has a standard tolerance on downtime which is around 2.5%, while the amount of downtime that occurs in the production process exceeds the specified tolerance limit. Therefore, it is necessary to conduct research that aims to determine the dominant problem causing downtime that occurs on the machine and determine the proposed improvements to reduce the number of downtime by using the Overall Equipment Effectiveness and Six Big Losses method. The results of the study indicate that the OEE value on the rui machine for one year is 69%, this value is still below the world standard. The dominant causes of downtime on the machine are Equipment Failure Losses of 42% and Defect Losses of 30.6% of all time losses. Furthermore, the proposed improvements are to repair spare parts on time, provide spare part stock for quick repair, and provide training to employees about the importance of care and maintenance on the machine.
IMPLEMENTASI SISTEM INFORMASI MANAJEMEN KEUANGAN BERBASIS WEB SEBAGAI UPAYA OPTIMALISASI PENGELOLAAN DANA ZIS (ZAKAT, INFAK, SEDEKAH) DI LAZISNU KECAMATAN LIMPUNG
Currently, the Nahdlatul Ulama Zakat, Infaq, and Alms Collection Institution (LAZISNU) in Limpung District still records all donation data manually in books. This method slows down the process of preparing financial reports, often resulting in delays. Therefore, this research aims to create a web-based financial information system. It is hoped that this system will simplify and expedite the management of donation data and the creation of accurate financial reports. To create this system, researchers used the R&D (Research and Development) method, which encompasses various stages, from problem identification and design to testing and product revision. The system will be built using the PHP programming language and a MySQL database. Essentially, this new system is expected to address the problem of manual recording, making data management and financial reporting at LAZISNU Limpung faster, easier, and more accurate
EVALUASI KINERJA ALGORITMA NAÏVE BAYES UNTUK KLASIFIKASI PENYAKIT KANKER PARU
One of the leading causes of death worldwide is lung cancer, with smoking being the biggest risk factor contributing to nearly 80% of cases. Exposure to carcinogens such as radon, asbestos, and air pollution also increases the risk of developing this disease. Using a dataset that includes various medical factors, this study attempts to apply the Naïve Bayes algorithm to lung cancer classification. Naïve Bayes was chosen because of its high accuracy in classifying difficult data. The results of the study show that Naïve Bayes has an accuracy rate of 92.93% in identifying lung cancer, which is influenced by the quantity of related features and data quality. This algorithm can help detect and prevent lung cancer early, thereby supporting the development of more effective strategies and early diagnosis. The results of this study are expected to be used as a reference in the development of data mining-based medical decision support systems, particularly for the early detection of lung cancer.
PREDIKSI HOME CREDIT DATA ANALISIS PADA PT. XYZ
Data Analytics is one of the fields of the Merdeka Campus Certified Independent Study and Internship Program (MSIB) offered by PT. Nusantara Education Zone (Zenius Education) as a form of Zenius support in building the future of the young generation to develop and improve soft skills and hard skills in the field of Data Analytics for future industrial needs. In the Independent Campus Certified Internship and Independent Study (MSIB) program, students learn basic fundamentals first such as how to think logically well and correctly, draw correct conclusions, make critical reviews, study basic arithmetic and argumentative essays as a basis for learning before entering the field data analytics. In the field of data analytics, students will learn the basics of becoming a data analyst, such as learning the basics of data analytics, the tools used, learning SQL, Python, Pandas, Data Visualization, creating dashboards, learning looker studio and data storytelling. At the end of the lesson, a final project is held in groups as an evaluation of student learning. In this practical work, the final project discusses home credit prediction with the final result being a dashboard that can be used to make decisions.
SISTEM INFORMASI TUGAS PEGAWAI UNTUK ADMIN, PENANGGUNG JAWAB DAN PENGENDALI TEKNIS DPMPTSP KABUPATEN BANYUWANGI
The increasing demand for digital transformation in the public sector has encouraged government institutions to optimize their performance through information systems. This study was carried out at the Investment and One-Stop Integrated Service Office (DPMPTSP) of Banyuwangi Regency still faces challenges in monitoring employee tasks, which are carried out manually and prone to delays, lack of transparency, and imbalance of workloads. This research aims to design a web-based Employee Task Monitoring Information System (SIMANTAP) to support effective and accountable task management. The methodology adopted in this research was the Research and Development (R&D) framework, implemented through the waterfall development model for system development. The data were gathered using several techniques, namely interviews, direct observation, and a review of relevant literature. The system design process involved the preparation of use case diagrams, activity diagrams, sequence diagrams, class diagrams, as well as a database schema, and user interface prototypes using Draw.io and Figma. The outcome of this study is a system design which allows administrators, supervisors, and technical controllers to monitor, assign, and evaluate employee tasks in real time. This system is expected to improve transparency, workload distribution, and performance evaluation within DPMPTSP Banyuwangi. Beyond the conceptual contribution, the design also provides practical value by supporting daily task management in government institutions, making work supervision more efficient and accountable.
PERANCANGAN UI/UX APLIKASI E-AGENDA BERBASIS WEB MENGGUNAKAN FIGMA (STUDI KASUS : CABANG DINAS PENDIDIKAN WILAYAH KABUPATEN BANYUWANGI)
The advancement of information technology has encouraged goeverment institutions to shift toward more efficient and digitally documented work systems. One form of innovations that can be implemented is the development of an E-Agenda application as an electronic activity recording and reporting system. This study aims to design a web – based E-Agenda application to support data management and activity monitoring, particularly within the Banyuwangi District Education Branch Office. The system design method used is the prototype method, as it facilitates iterative communication and better accommodates user needs. The stages of this method include requirements gathering, initial design, prototype development, prototype evaluation, refinement, and system implementation. The outcome of this design is a user interface prototype of the E-Agenda application, developed using tools such as figma, with a simple and user – centered display. Evaluation was conducted through user testing within the institution, resulting in a system that is more practical and relevant. By using the prototype approach, the design process becomes more adaptive to user feedback, resulting in a system that is easier to user, more aligned with user needs, and ready for further development
RANCANG BANGUN SISTEM INFORMASI GEOGRAFIS (SIG) OBJEK ARKEOLOGI BERBASIS WEB PADA MUSEUM BLAMBANGAN KABUPATEN BANYUWANGI
The historical and cultural identity of Banyuwangi Regency needs to preserve its archaeological heritage. Assigning sites of historical value has, over the years, been left undertaken or ignored by the community at large. The advent of a Geographical Information System has provided an avenue for addressing these challenges through site documentation, preservation, and ease of access for navigation. In this scenario, the accuracy of archaeological data recording and ease of access are of paramount concern and are taken care of by the Banyuwangi Regency Tourism Office.
PERANCANGAN SISTEM APLIKASI MONITORING KEHADIRAN KARYAWAN BERBASIS MOBILE DAN GPS TRACKING BPJS KETENAGAKERJAAN KABUPATEN BANYUWANGI
This study aims to design an employee attendance monitoring system based on a mobile application integrated with GPS tracking at BPJS Ketenagakerjaan Banyuwangi. The main issues in the previous attendance system include limited features, error-prone manual processes, and inefficiency in verifying attendance data. The research applies the prototype development method with both quantitative and qualitative approaches, involving interviews, surveys, observations, and application testing. The proposed system features real-time GPS-based attendance, online leave requests, automated notifications, and a reporting dashboard for management. The design results indicate that the system improves data accuracy, minimizes attendance fraud, and simplifies employee monitoring. Therefore, the application is expected to enhance human resource management more effectively, efficiently, and transparently.
PERANCANGAN SISTEM INFORMASI MANAJEMEN KEGIATAN KEPEMUDAAN BERBASIS PHP MYSQL DI DINAS PEMUDA DAN OLAHRAGA KABUPATEN BANYUWANGI
The Youth and Sports Office of Banyuwangi Regency plays an important role in managing various youth programs, but the process of recording, reporting, and data collection is still carried out manually, resulting in inefficiency and inaccuracy of information. This study aims to design a web-based youth activity management information system using PHP and MySQL that can manage activity data, participants, and reports in an integrated manner. The method used is a qualitative descriptive approach with data collection techniques through observation, interviews, and literature studies, as well as a system design method using the Waterfall model. The designed system provides features such as participant registration, activity data input, documentation management, and reporting. The design results show that this system can improve administrative efficiency, facilitate the evaluation process, and support transparency in youth data management at the Banyuwangi Youth and Sports Office.