CANVASKILL : Pelatihan Desain Grafis bagi Anak Binaan LPKA Kelas I Palembang
DOI:
https://doi.org/10.69714/ycnxdc64Keywords:
Canva, Creativity, Digital Skills, Juvenile Inmates, LPKAAbstract
The rapid development of digital technology requires individuals to possess relevant skills to support both educational and professional activities, including juveniles undergoing rehabilitation at the Special Development Institution for Children (LPKA) Class I Palembang. To address this need, the CANVASKILL program was implemented as a graphic design training initiative utilizing the Canva application. This program aimed to enhance the creativity and digital competencies of juvenile inmates, particularly senior high school (Grade XII) students, through theoretical instruction and hands-on practice in designing visual media. The program was carried out through several stages, including observation, coordination with LPKA officials, preparation of training materials, implementation of the training, participant mentoring, and program evaluation. The results indicated that participants were able to understand the basic features of Canva and produce various simple graphic designs based on the training materials. In addition to improving digital competencies, the program encouraged creativity, self-confidence, and the ability to express ideas through visual media. The participants' works were utilized as informational, educational, and learning media within the LPKA environment according to their respective themes and functions. The CANVASKILL program is expected to serve as a sustainable digital skills development initiative that supports the personal development of juvenile inmates and better prepares them for education, employment, and social reintegration after completing their rehabilitation.
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