ANALISIS FAKTOR-FAKTOR YANG MEMPENGARUHI PENERIMAAN KONSUMEN TERHADAP FITUR AUGMENTED REALITY PADA APLIKASI E-COMMERCE SHOPEE DENGAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL

Authors

  • Astri Purwitasari Universitas Pembangunan Nasional Veteran Jawa Timur Author
  • Rozan Syaikh Ash S P Universitas Pembangunan Nasional Veteran Jawa Timur Author
  • Najwa Nadia Rahma Universitas Pembangunan Nasional Veteran Jawa Timur Author
  • Lano Putra Rajendra Universitas Pembangunan Nasional Veteran Jawa Timur Author
  • Virdha Rahma Aulia Universitas Pembangunan Nasional Veteran Jawa Timur Author

DOI:

https://doi.org/10.69714/1sk5zz02

Keywords:

Augmented Reality (AR), marketing, e-commerce, shopee, Technology Acceptance Model (TAM), Shopee, Structural Equation Modelling (SEM), Partial Least Square (PLS)

Abstract

The rapid growth of e-commerce requires innovative solutions to enhance consumer engagement and overcome online shopping limitations. This research analyzes the impact of Augmented Reality (AR) technology on consumer purchase intentions in e-commerce through a quantitative approach involving 150

AR users. Using PLS-SEM analysis, this study examines the relationships between AR characteristics (interactivity, visual quality, novelty, informativeness) and consumer perceptions (enjoyment, usefulness, hedonic value) and their effects on satisfaction, attitude, and purchase intention. Results indicate that visual quality and informative aspects of AR most significantly influence consumer perceptions, while enjoyment  and  hedonic  value  significantly  affect  consumer  satisfaction  and  positive  attitudes.  These

findings provide guidance for e-commerce practitioners to balance practical functionality with engaging experiences in developing AR applications as an effective marketing strategy

References

F. Esterina, "Data Pengguna E-commerce di Indonesia Pada Tahun 2024," Tempo.co, Aug. 31,

[Online]. Available: https://www.tempo.co/data/data/prediksi-angka-pengguna-e-commerce- di-indonesia-2024-248394. [Accessed: May 14, 2025].

E. T. Pusparini, "Aplikasi Marketplace E-commerce Yang Paling Banyak dikunjungi di Indonesia Pada Tahun 2024," Databoks.katadata, Jan. 30, 2025. [Online]. Available: https://qontak.com/blog/marketplace-online-di-indonesia/. [Accessed: May 14, 2025].

B. Elad, "Statistik Jumlah Pengguna Augmented Reality (AR)," Enterprise Apps Today, Oct. 3,

[Online]. Available: https://www.enterpriseappstoday.com/stats/augmented-reality- statistics.html. [Accessed: May 14, 2025].

D. L. James, "Peningkatan Teknologi AR Pada Sektor Ritel," Centric Digital, Dec. 12, 2024. [Online]. Available: https://www.elogictech.com/blog/furniture-modeling-integrating-augmented- and-virtual-reality-technology/. [Accessed: May 14, 2025].

P. A. Rauschnabel, R. Felix, and C. Hinsch, "Augmented reality marketing: How mobile AR-apps can improve brands through inspiration," Journal of Retailing and Consumer Services, vol. 49, pp.

–53, 2019, doi: 10.1016/j.jretconser.2019.03.004.

N. Bhatia, "The Impact of Augmented Reality (AR) on Consumer Behavior and E-Commerce Performance," International Journal of Advanced Research, vol. 12, no. 3, pp. 983–987, 2024, doi: 10.21474/IJAR01/18482.

M. A. M. AlGerafi et al., "Membuka Potensi: Evaluasi Komprehensif Realitas Tertambah dan

Realitas Virtual dalam Pendidikan," Electronics, vol. 12, no. 18, p. 3953, Jan. 2023, doi:

3390/electronics12183953.

G. Chekembayeva, M. Garaus, and O. Schmidt, "The role of time convenience and (anticipated) emotions in AR mobile retailing application adoption," Journal of Retailing and Consumer Services, vol. 72, 2023. [Online]. Available: https://ideas.repec.org//a/eee/joreco/v72y2023ics0969698923000073.html.

N. E. Chaudhry, W. Subhani, M. A. Naz, M. U. Nazir, and M. H. Ameer, "The Mediating Role of Interactivity between Perceived Usefulness, Perceived Enjoyment and Intention to Use Augmented Reality Application for Shopping," Journal of Management Practices, Humanities and Social Sciences, vol. 7, no. 6, 2023, doi: 10.33152/jmphss-7.6.6.

S. M. Pinheiro, I. B. Fernandes, L. M. Bacalhau, and B. M. Ferreira, "Augmented Reality and Brand Perception: A Review of Strategies and Impact on Consumer Behavior," in Marketing and Smart Technologies, J. L. Reis, J. Zelený, B. Gavurová, and J. P. M. dos Santos, Eds. Singapore: Springer Nature, 2024, pp. 809–819, doi: 10.1007/978-981-97-1552-7_54.

H. Lee, Y. Xu, and A. Porterfield, "Antecedents and moderators of consumer adoption toward AR- enhanced virtual try-on technology: A stimulus-organism-response approach," International Journal of Consumer Studies, vol. 46, no. 4, pp. 1319–1338, 2021, doi: 10.1111/ijcs.12760.

K. Kristi and N. Kusumawati, "Technology Acceptance and Customer Perception of Augmented Reality (AR) in Indonesian Beauty Industry," in Proc. 3rd Int. Conf. Economics, Business and Economic Education Science (ICE-BEES 2020), Semarang, Indonesia, Jul. 22-23, 2020, doi:

4108/eai.22-7-2020.2307916.

A. Mekonnen, "Augmented Reality (AR) in Retailing: Customers' Experience in Luxury Fashion," in Digital Transformation for Fashion and Luxury Brands: Theory and Practice, W. Ozuem, S. Ranfagni, and M. Willis, Eds. Cham: Springer International Publishing, 2024, pp. 91–106, doi:

1007/978-3-031-35589-9_5.

M. Iranmanesh et al., "Effect of augmented reality applications on attitude and behaviours of customers: Cognitive and affective perspectives," Asia-Pacific Journal of Business Administration, ahead-of-print, 2024, doi: 10.1108/APJBA-07-2023-0292.

M. Y.-C. Yim, S.-C. Chu, and P. L. Sauer, "Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective," Journal of Interactive Marketing, vol. 39, no. 1, pp. 89–103, 2017, doi: 10.1016/j.intmar.2017.04.001.

T. Trivedi, "Generation Z Inclined Toward Immersive Shopping Experiences: AR Virtual Try -On in Online Retail in India," in Immersive Technology and Experiences: Implications for Business and Society, G. S. Heggde, S. K. Patra, and R. Panda, Eds. Singapore: Springer Nature, 2024, pp.

–170, doi: 10.1007/978-981-99-8834-1_9.

S. R. Nikhashemi, H. H. Knight, K. Nusair, and C. B. Liat, "Augmented reality in smart retailing: A (n) (A) Symmetric Approach to continuous intention to use retail brands' mobile AR apps," Journal of Retailing and Consumer Services, vol. 60, p. 102464, 2021, doi:

1016/j.jretconser.2021.102464.

X. Fan, Z. Chai, N. Deng, and X. Dong, "Adoption of augmented reality in online retailing and consumers' product attitude: A cognitive perspective," Journal of Retailing and Consumer Services, vol. 53, p. 101986, 2020, doi: 10.1016/j.jretconser.2019.101986.

A. Poushneh and A. Z. Vasquez-Parraga, "Discernible impact of augmented reality on retail customer's experience, satisfaction and willingness to buy," Journal of Retailing and Consumer Services, vol. 34, pp. 229–234, 2017, doi: 10.1016/j.jretconser.2016.10.005.

F. D. Davis, "Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information

Technology," MIS Quarterly, vol. 13, no. 3, pp. 319–340, 1989, doi: 10.2307/249008.

Sugiyono, Metode Penelitian Kuantitatif, Kualitatif Dan R&D, Sutopo, Ed. Bandung: Alfabeta,

N. Erzed, N. Anwar, A. M. Widodo, E. Prasetyo, and K. K. Juman, "Implementasi Flutter Pada

Aplikasi Presensi Karyawan Berbasis Mobile," Ikraith-Informatika, vol. 6, no. 3, pp. 100–106,

, doi: 10.37817/ikraith-informatika.v6i3.2211.

S. Arikunto, Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Jakarta: Rineka Cipta, 2019.

D. Lestari, "Measuring e-commerce adoption behaviour among gen-Z in Jakarta, Indonesia,"

Economic Analysis and Policy, vol. 64, pp. 103–115, 2019, doi: 10.1016/j.eap.2019.08.004.

S. Puiu, S. Demyen, A.-C. Tănase, A. A. Vărzaru, and C. G. Bocean, "Assessing the Adoption of

Mobile Technology for Commerce by Generation Z," Electronics, vol. 11, no. 6, 2022, doi:

3390/electronics11060866.

J. F. Hair, G. T. M. Hult, C. M. Ringle, M. Sarstedt, N. P. Danks, and S. Ray, "Evaluation of Formative Measurement Models," in Partial Least Squares Structural Equation Modeling (PLS- SEM) Using R: A Workbook, J. F. Hair Jr., G. T. M. Hult, C. M. Ringle, M. Sarstedt, N. P. Danks, and S. Ray, Eds. Springer International Publishing, 2021, pp. 91–113, doi: 10.1007/978-3-030-

-7_5.

P. Kowalczuk, C. Siepmann (née Scheiben), and J. Adler, "Cognitive, affective, and behavioral consumer responses to augmented reality in e-commerce: A comparative study," Journal of Business Research, vol. 124, pp. 357–373, 2021, doi: 10.1016/j.jbusres.2020.10.050.

G. McLean and A. Wilson, "Shopping in the digital world: Examining customer engagement through augmented reality mobile applications," Computers in Human Behavior, vol. 101, pp.

–224, 2019, doi: 10.1016/j.chb.2019.07.002.

L.-T. Nguyen, T.-T. C. Phan, D.-V. T. Dang, and T.-T. T. Tran, "Mobile Payment Adoption in Vietnam: A Two-Staged SEM-ANN Approach," in Current and Future Trends on Intelligent Technology Adoption: Volume 1, M. A. Al-Sharafi, M. Al-Emran, G. W.-H. Tan, and K.-B. Ooi, Eds. Switzerland: Springer Nature, 2023, pp. 209–228, doi: 10.1007/978-3-031-48397-4_11.

S. R. Nikhashemi, H. H. Knight, K. Nusair, and C. B. Liat, "Augmented reality in smart retailing: A (n) (A) Symmetric Approach to continuous intention to use retail brands' mobile AR apps," Journal of Retailing and Consumer Services, vol. 60, p. 102464, 2021, doi:

1016/j.jretconser.2021.102464.

A. Balog and C. Pribeanu, "The Role of Perceived Enjoyment in the Students' Acceptance of an Augmented Reality Teaching Platform: A Structural Equation Modelling Approach," Studies in Informatics and Control, vol. 19, pp. 319–330, 2010, doi: 10.24846/v19i3y201011.

M. A. Al-Sharafi, N. Al-Qaysi, N. A. Iahad, and M. Al-Emran, "Evaluating the sustainable use of mobile payment contactless technologies within and beyond the COVID-19 pandemic using a

hybrid SEM-ANN approach," International Journal of Bank Marketing, vol. 40, no. 5, pp. 1071–

, 2021, doi: 10.1108/IJBM-07-2021-0291.

J.-H. Kim, M. Kim, J. Yoo, and M. Park, "Augmented reality in delivering experiential values: Moderating role of task complexity," Virtual Reality, vol. 28, no. 1, p. 19, 2024, doi:

1007/s10055-023-00896-8.

J. Y. L. Thong, S.-J. Hong, and K. Y. Tam, "The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance," International Journal of Human-Computer Studies, vol. 64, no. 9, pp. 799–810, 2006, doi: 10.1016/j.ijhcs.2006.05.001.

V. Venkatesh, M. G. Morris, G. B. Davis, and F. D. Davis, "User Acceptance of Information

Technology: Toward a Unified View," MIS Quarterly, vol. 27, no. 3, pp. 425–478, 2003, doi:

2307/30036540.

S. R. Nikhashemi, H. H. Knight, K. Nusair, and C. B. Liat, "Augmented reality in smart retailing: A (n) (A) Symmetric Approach to continuous intention to use retail brands' mobile AR apps," Journal of Retailing and Consumer Services, vol. 60, p. 102464, 2021, doi:

1016/j.jretconser.2021.102464.

A. H. Eagly and S. Chaiken, Psychology of Attitudes, 1st ed. Cengage Learning, 1993.

K. Raska and T. Richter, "Influence of Augmented Reality on Purchase Intention: The IKEA Case," 2017. [Online]. Available: https://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36421.

A. M. Fiore, J. Kim, and H.-H. Lee, "Effect of image interactivity technology on consumer

responses toward the online retailer," Journal of Interactive Marketing, vol. 19, no. 3, pp. 38–53,

, doi: 10.1002/dir.20042.

K. Y. Koay, C. W. Cheah, and S. W.-U. Goon, "How Do Perceived Social Media Marketing Activities Foster Purchase Intentions? A Multiple Sequential Mediation Model," Journal of Global Marketing, vol. 36, no. 3, pp. 210–224, 2023, doi: 10.1080/08911762.2023.2207072.

M. R. A. Hamid, W. Sami, and M. H. M. Sidek, "Discriminant Validity Assessment: Use of

Fornell & Larcker criterion versus HTMT Criterion," Journal of Physics: Conference Series, vol.

, no. 1, p. 012163, 2017, doi: 10.1088/1742-6596/890/1/012163

Downloads

Published

2025-07-07

How to Cite

ANALISIS FAKTOR-FAKTOR YANG MEMPENGARUHI PENERIMAAN KONSUMEN TERHADAP FITUR AUGMENTED REALITY PADA APLIKASI E-COMMERCE SHOPEE DENGAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL (Astri Purwitasari, Rozan Syaikh Ash S P, Najwa Nadia Rahma, Lano Putra Rajendra, & Virdha Rahma Aulia , Trans.). (2025). Jurnal Riset Sistem Informasi, 2(3), 68-87. https://doi.org/10.69714/1sk5zz02